— cw

links for 2009-09-21

  • Discussions addressing the connection between architecture and gaming cycle in and out of design discourse with some regularity. And why not? The experiential qualities of surface, volume and movement in game space are compelling, immersive and, quite importantly, shared points of reference. Conversations about this relationship often address the fact that the underlying means of production in both disciplines are fundamentally connected through an assortment of shared tools and methodologies. Beyond advances in software and hardware, we could definitely point fingers at the uncanny digital materiality of James Cameron and the influential design practice of Greg Lynn for causing a conflation of architectural, animation and visual effects culture.
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